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Level One
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Level 1 - In The Prairie (XXL)
On your way into the heart of 'Gun City', you arrive at this point in the prairie. Here you'll find some friends of Clint the Moorland Chicken lurking, which makes the way to the city much more difficult! Also the local bank and the prison were built just outside the town. 
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Be careful about reloading
Use the left mouse button to shoot and the right mouse button to reload.  Each time you reload your gun, you will 
lose 5 points.  To avoid losing points, be as accurate as possible when shooting, and only reload when your clip
is empty.
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Flying Chickens
Shoot the closest flying chicken for 10 points. 
Shoot the middle flying chicken for 15 points.
Shoot the furthest flying chicken for 25 points.
Running Chickens
Shoot the closest running chicken for 10 points.
Shoot the middle running chicken for 15 points.
Shoot the furthest running chicken for 25 points.
Some Chickens Shoot Back
These Bandits and Desperados appear spontaneously behind stones, 
houses, walls, on roofs or behind crates and want only one thing: you dead! Shoot these chickens to earn 10 points.  If they get you first, you will lose 10 points and a life.
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Three Lives
You have three lives on each level, which are symbolized by three red hearts displayed in the upper right corner beside the score.  Each time you are shot, a bullet hole appears in the screen and you lose a life.  When all three lives are lost, the game is over.
Knock, Knock... 
This chicken with its sketches will appear occasionally and tap on the screen.  It is harmless, so don't shoot it or you will lose 25 points.  However, if you shoot the sketches with the heading "WANTED" you will gain 15 points each time.  But if you shoot the sketches with the heading "MISSING" you will lose 25 points each time.

(Thanks to Matt Guay for contributing to this tip)

The Jailbirds and Their Plan
The local prison can be found in the prairie.  Shoot the lock off the door to earn 10 points.  However, this will allow prisoners to escape at random intervals.  Shoot these jailbirds to earn 
5 points each time.

Note: the Prisoners are trying to make their way to the bank door.  If they get inside, they'll blow open the safe and you'll lose 100 points and the game will end.

(Thanks to Matt Guay contributing to this tip)

100 Point Bank Robber
Once you have shot the lock off the prison door to allow the prisoners to escape, they will head 
to the bank.  If you wait to shoot them until after they have opened the bank door, you will earn 100 points instead of the usual 5.  Caution: if the prisoners make their way into the bank,  they'll blow open the safe and you'll lose 100 points and the game will end.

(Thanks to  Jacques and Aria César for contributing to this tip)

The Totem Pole
Shoot the totem pole to earn 5 points.  The Totem Pole also spins 180 degrees, and this is a necessary step to advance to the next level.

(Thanks to Matt Guay for contributing to this tip)

Bottles, Crates and Barrels
In the left part of the playing field are various crates, bottles and barrels that offer the moorhuhns protection. Shoot each of these to earn 5 points.  As well, there is a bottle near the bank.  This is also worth 5 points.

(Thanks to Matt Guay for contributing to this tip)

The Buried Bone
A bone pokes out from the prairie sand.  Shoot this to earn 25 points.

(Thanks to Matt Guay for contributing to this tip)

Hank the Mole

Hank the Mole will pop up out of his hole at various intervals during the game.  If you shoot him, you will lose 10 points.  However, Hank will be seen holding a variety of objects and shooting them will earn points.  These objects include: 
 

Item Points
Bottle 15 points
Bone 15 points
Axe 15 points
Cash Notes 20 points
Keys 25 points
Lead Lumps 35 points

Important Note: In the last 15 seconds of play, Hank will reveal a Golden Key. You must shoot this in order to advance to the next level.

(Thanks to Matt Guay for contributing to this tip)

To advance to the next level...
You must reach at least 1100 points, shoot the Totem Pole and the Golden Key from the Mole's hand.
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