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Therapist
This chicken
announces its presence by knocking on your monitor screen and will proceed
to display a series of drawings. Shooting this chicken earns 10
points,
but
shooting at the drawings will earn points or items specific to each one.
.
| Item |
Result |
| Flying
Saucer |
15 points |
| Slurb
Soda Can |
10 points |
| ?! |
Varies
(gain or lose points) |
| + /
- |
+ Gain
50 points
- Lose
50 points |
| Blue
Bullet |
Upgraded
Ammunition |
| Game
Over |
The
game ends |
| The
Numbers |
Used
to obtain the Super
Weapon |
(Thanks
to Ciocan Alexandru and Zlatko Hulama for
contributing
to this tip)
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Hidden
Panel
Hidden in
the game is a secret panel used to serve up a plate of chicken.
To reveal
its location, follow these steps:
1.
Shoot the ground near the base of the tree.
2.
After
the panel appears, shoot the red button twice.
3.
Shoot the chicken on the panel to gain 50 points.
You can
repeat this process as often as you like, but be careful not to shoot the
plate under the chicken or it will break and will not return again during
the game.
(Thanks
to Ciocan Alexandru for contributing to this tip)
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The
Alien in the Carrot Patch
Throughout
the game, one of the Alien Moorhuhns will appear near the carrot patch
and will try to figure out what type of vegetable is growing there.
If
you
shoot this intruder while it is thinking of another vegetable, you will
gain
5 points
as usual. However, if you wait for it to match the carrot, shooting
it
will
then earn 25 points. |
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Flower
Disaster
Throughout
the game, one of the Alien Moorhuhns will appear near the flower garden
and will destroy the plants. If it is successful in killing all of
the flowers, the message "Blummen-Desaster" (Flower Disaster) will
appear and you will
lose 50 points. |
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The
Chicken in the Outhouse
Normally
when you shoot the outhouse, you will lose
1 point for
each shot. However, if you shoot the window (earning 10 points),
the outhouse will shatter and a chicken will be exposed. Shoot it
for an additional 50 points.
(Thanks
to Ciocan Alexandru and Gary G Armfield for
contributing
to this tip)
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The
Numbers and the Super Weapon
Hidden in
the game is a Super Weapon that can be used to destroy all of the flying
saucers currently on the screen. To obtain this Super Weapon, follow
these steps:
1.
Shoot the lock on the Chest to obtain the Calculator.
2.
Wait for The Therapist
to hold up a card revealing
the numbers, which must be entered in the calculator
in the following order:
3.
Shoot the 'On' button to activate the calculator.
4.
Enter the numbers (by shooting them) as shown above.
5.
Activate the Super Weapon by shooting at it.
If you
wait until the final 10 seconds of game play before firing this weapon,
the
message "Emp-Bonus" appears and you gain 50 points.
Caution:
this can be used only once during the game.
(Thanks
to Ciocan Alexandru and Zlatko Hulama for
contributing
to this tip)
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Shatter
the Force Field
Throughout
the game, there are Alien Moorhuhns protected by a force field. You can
only shoot them with the special Upgraded
Ammunition (obtained from
The
Therapist). The first shot breaks the force field and the next
shot will kill the Moorhuhn to earn 20 points.
Or, if
you wait and shoot the Moorhuhn with the standards bullets, you will earn
30 points.
Caution:
you have a limited number of shots with the Upgraded Ammunition, so aim
carefully.
(Thanks
to Ciocan Alexandru, Zlatko Hulama and Zhoushun
for
contributing to this tip)
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Destroy
the Transmitter
On the far
left of the screen, a small Transmitter appears and sends some signals
(you can hear a specific sound). It is protected by a force
field and cannot be shot even with the Upgraded
Ammunition. However, when it stops making its sound you can shoot
it to earn 5 points. But be quick -- the Transmitter
disappears once it stops broadcasting.
(Thanks
to Ciocan Alexandru for contributing to this tip)
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Rocket
On the far
right of the screen, a Rocket is hidden beneath the ground.
In order
to fire the rocket, follow these steps:
1.
Immediately after starting the game, press the '7'
key on the keyboard exactly 23 times.
2.
Shoot a spot
on the ground to cause a Rocket to
emerge. Doing this is worth either 7 or 13 points
(this score seems to be random).
2.
Shoot the rocket to launch it. Launching the rocket
is only worth 1 point and doesn't seem to destroy
anything.
(Thanks
to Ciocan Alexandru and Andi Moorhuhnfan
for
contributing to this tip)
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Star
Wars
In the middle
of the screen, there are two Alien Moorhuhns facing off. If you shoot
just behind either one of them, it will cause the intruder to activate
a laser blade and kill the other.
However,
if you shoot behind both chickens, they will duel and you will gain
10 points
each time their laser blades strike together. This can be repeated
throughout the game.
As well,
if you wait until the final 5 seconds of game play to shoot these
intruders,
the one on the left is worth 25 points and the one
on the right is
worth
75 points.
(Thanks
to Ciocan Alexandru and Zhoushun
for
contributing to this tip)
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Extraterrestrial
Gifts
Near the
Outhouse, there is a flying saucer that has landed. From time to time an
Alien Moorhuhn emerges from the UFO and places a package on the ground.
While in the saucer, the chicken dodges every shot, but when it climbs
down it is vulnerable. If you shoot it while it is holding the package,
it is worth 5 points. However, if you wait until
it sets the package down it is worth 50 points.
Shooting
the package can cause you to either gain 25 points
or lose 25 points
(this seems to be random).
(Thanks
to Ciocan Alexandru for contributing to this tip)
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Alien
Plunder
The Alien
Chickens in the flying saucers steal trees throughout the game. If a tree
is stolen, the message "Ein Baum Weinigen" appears and youlose
25 points.
However,
when a tree is stolen, a hidden chicken is revealed. Shoot it to earn 25
points.
Caution:
the Flying Saucers will also attempt to steal the top of the middle mountain.
If you let this happen, you will lose
50 points.
(Thanks
to Ciocan Alexandru for contributing to this tip)
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Corn
Crisis Alarm
On the far
left of the screen, there is a corn field. From time to time, an alien
Moorhuhn in a flying saucer hovers above the field and steals some corn.
This happens four times, and after the fourth pass the message "Kornkreis
Alarm" appears and you lose 40
points. This will only happen
if you allow the intruder to steal corn all four times, so keep an eye
on the corn field!
(Thanks
to Ciocan Alexandru for contributing to this tip)
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'X'
Marks the Spot
In the middle
of the screen, an Alien Moorhuhn stands on an 'X' marked on the grass.
This chicken is invincible to gunfire. However, if you quickly shoot
the grass to its right many times (you'll probably have to reload a few
times), a laser cannon will emerge from the ground and eliminate
the intruder. This is worth
50 points.
(Thanks
to Ciocan Alexandru for contributing to this tip)
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Drunken
Chicken
In the far
right of the screen there is a drunken Alien Moorhuhn standing near a small
Power Box and Fence. Shoot the Power Box with the Upgraded
Ammunition to earn 5 points for the mailbox and
50
points for the chicken.
(Thanks
to Ciocan Alexandru for contributing to this tip)
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Roasted
Chicken
Another
way to finish off the drunk chicken is to use the electric fence to electrocute
it. To accomplish this:
1.
Wait for the chicken to open its right eye.
2.
Shortly after opening its eye, it touches the fence.
3.
Shoot
the Power Box.
If your
timing is right, you will earn 55 points for roasting
the chicken. If your timing is off, you only get the 5 points
for shooting the Power Box.
(Thanks
to Gary G. Armfield for contributing to this tip)
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Strange
Cattle Experiments
Throughout
the game, one of the Alien Moorhuhns seems to be using its strange device
to change the spots on the cow to various patterns. If you shooting
this intruder before he transforms the cow, you will earn the usual
5 points.
However,
if you wait to shoot the chicken until after it has transformed the cow,
you will
lose 10 points. |
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Upgraded
Ammunition
Once you
have obtained the upgradded ammunition from The
Therapist, you don't have to be very accurate with your shots.
If you are shooting a chicken (even one in a flying saucer) that is close
to another one, the shot will sometimes kill them both!
(Thanks
to Ciocan Alexandru for contributing to this tip)
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Bonus
Level
If you reach
800 points, you activate the game's Bonus
Level. In it, it seems that two or three chickens are trying
to repair a crashed flying saucer while other Alien Moorhuhns assist them
by throwing them UFO parts. There is an indicator in the lower right corner
of the screen, and the object of this bonus level is to shoot the parts
thrown by the intruders before they can repair it.
Bonus
Level Scoring
| Chickens
beside flying saucer |
10 points |
| Helper
chickens |
15 points |
(Thanks
to Ciocan Alexandru and Corey Hildebrandt
for
contributing to this tip)
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Moorhuhn
Retro
On the left
side of the control console on the game's main menu is a yellow
panel. Once you have scored 600 points in the game, this panel
will open, revealing a
red
button. If you click this button, it will cause a virus infection
and an image of the old Amiga boot screen will appear. Click on it
and then you can play a “1984” version of Moorhuhn.
(Thanks
to Corey Hildebrandt for contributing to this tip)
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