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Therapist
This chicken announces its presence by knocking on your monitor screen and will proceed to display a series of drawings. Shooting this chicken earns 10 points,
but shooting at the drawings will earn points or items specific to each one.
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Item Result
Flying Saucer 15 points
Slurb Soda Can 10 points
?! Varies (gain or lose points)
+ / - + Gain 50 points
- Lose 50 points
Blue Bullet Upgraded Ammunition
Game Over The game ends
The Numbers Used to obtain the Super Weapon

(Thanks to Ciocan Alexandru and Zlatko Hulama for 
contributing to this tip)





Hidden Panel
Hidden in the game is a secret panel used to serve up a plate of chicken.  
To reveal its location, follow these steps:

1.  Shoot the ground near the base of the tree.
2. After the panel appears, shoot the red button twice.
3. Shoot the chicken on the panel to gain 50 points

You can repeat this process as often as you like, but be careful not to shoot the plate under the chicken or it will break and will not return again during the game.

(Thanks to Ciocan Alexandru for contributing to this tip)

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The Alien in the Carrot Patch
Throughout the game, one of the Alien Moorhuhns will appear near the carrot patch and will try to figure out what type of vegetable is growing there.  If 
you shoot this intruder while it is thinking of another vegetable, you will gain 
5 points as usual.  However, if you wait for it to match the carrot, shooting it 
will then earn 25 points.
Flower Disaster
Throughout the game, one of the Alien Moorhuhns will appear near the flower garden and will destroy the plants.  If it is successful in killing all of the flowers, the message "Blummen-Desaster" (Flower Disaster) will appear and you will 
lose 50 points.
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The Chicken in the Outhouse
Normally when you shoot the outhouse, you will lose 
1 point for each shot.  However, if you shoot the window (earning 10 points), the outhouse will shatter and a chicken will be exposed.  Shoot it for an additional 50 points.

(Thanks to Ciocan Alexandru and Gary G Armfield for 
contributing to this tip)





The Numbers and the Super Weapon
Hidden in the game is a Super Weapon that can be used to destroy all of the flying saucers currently on the screen.  To obtain this Super Weapon, follow these steps:

1.  Shoot the lock on the Chest to obtain the Calculator.
2.  Wait for The Therapist to hold up a card revealing
      the numbers, which must be entered in the calculator
      in the following order:
 

1
2
3
4

3.  Shoot the 'On' button to activate the calculator.
4.  Enter the numbers (by shooting them) as shown above.
5.  Activate the Super Weapon by shooting at it. 

If you wait until the final 10 seconds of game play before firing this weapon, 
the message "Emp-Bonus" appears and you gain 50 points.

Caution: this can be used only once during the game.

(Thanks to Ciocan Alexandru and Zlatko Hulama for 
contributing to this tip)

Shatter the Force Field
Throughout the game, there are Alien Moorhuhns protected by a force field. You can only shoot them with the special Upgraded Ammunition (obtained from 
The Therapist).  The first shot breaks the force field and the next shot will kill the Moorhuhn to earn 20 points

Or, if you wait and shoot the Moorhuhn with the standards bullets, you will earn
30 points.

Caution: you have a limited number of shots with the Upgraded Ammunition, so aim carefully.

(Thanks to Ciocan Alexandru, Zlatko Hulama and Zhoushun
for contributing to this tip)

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Destroy the Transmitter
On the far left of the screen, a small Transmitter appears and sends some signals (you can hear a specific sound).   It is protected by a force field and cannot be shot even with the Upgraded Ammunition.  However, when it stops making its sound you can shoot it to earn 5 points. But be quick -- the Transmitter disappears once it stops broadcasting.

(Thanks to Ciocan Alexandru for contributing to this tip)

Rocket
On the far right of the screen, a Rocket is hidden beneath the ground.  
In order to fire the rocket, follow these steps:

1.  Immediately after starting the game, press the '7' 
      key on the keyboard exactly 23 times.
2.  Shoot a spot on the ground to cause a Rocket to
      emerge. Doing this is worth either 7 or 13 points
      (this score seems to be random). 
2.  Shoot the rocket to launch it.  Launching the rocket 
      is only worth 1 point and doesn't seem to destroy
      anything.

(Thanks to Ciocan Alexandru and Andi Moorhuhnfan 
for contributing to this tip)

Star Wars
In the middle of the screen, there are two Alien Moorhuhns facing off.  If you shoot just behind either one of them, it will cause the intruder to activate a laser blade and kill the other.

However, if you shoot behind both chickens, they will duel and you will gain 
10 points each time their laser blades  strike together.  This can be repeated throughout the game.

As well, if you wait until the final 5 seconds of game play to shoot these 
intruders, the one on the left is worth 25 points and the one on the right is 
worth 75 points.

(Thanks to Ciocan Alexandru and Zhoushun 
for contributing to this tip)



Extraterrestrial Gifts
Near the Outhouse, there is a flying saucer that has landed. From time to time an Alien Moorhuhn emerges from the UFO and places a package on the ground. While in the saucer, the chicken dodges every shot, but when it climbs down it is vulnerable.  If you shoot it while it is holding the package, it is worth 5 points.  However, if you wait until it sets the package down it is worth 50 points. 

Shooting the package can cause you to either gain 25 points or lose 25 points (this seems to be random).

(Thanks to Ciocan Alexandru for contributing to this tip)



Alien Plunder
The Alien Chickens in the flying saucers steal trees throughout the game. If a tree is stolen, the message "Ein Baum Weinigen" appears  and youlose 25 points.

However, when a tree is stolen, a hidden chicken is revealed. Shoot it to earn 25 points. 

Caution: the Flying Saucers will also attempt to steal the top of the middle mountain. If you let this happen, you will lose 50 points.

(Thanks to Ciocan Alexandru for contributing to this tip)

Corn Crisis Alarm
On the far left of the screen, there is a corn field. From time to time, an alien Moorhuhn in a flying saucer hovers above the field and steals some corn. This happens four times, and after the fourth pass the message "Kornkreis Alarm" appears and you lose 40 points. This will only happen if you allow the intruder to steal corn all four times, so keep an eye on the corn field!

(Thanks to Ciocan Alexandru for contributing to this tip)



'X' Marks the Spot
In the middle of the screen, an Alien Moorhuhn stands on an 'X' marked on the grass.  This chicken is invincible to gunfire.  However, if you quickly shoot the grass to its right many times (you'll probably have to reload a few times), a  laser cannon will emerge from the ground and eliminate the intruder. This is worth
50 points.

(Thanks to Ciocan Alexandru for contributing to this tip)

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Drunken Chicken
In the far right of the screen there is a drunken Alien Moorhuhn standing near a small Power Box and Fence. Shoot the Power Box with the Upgraded Ammunition to earn 5 points for the mailbox and 50 points for the chicken. 

(Thanks to Ciocan Alexandru for contributing to this tip)

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Roasted Chicken
Another way to finish off the drunk chicken is to use the electric fence to electrocute it.  To accomplish this:

1.  Wait for the chicken to open its right eye.
2.  Shortly after opening its eye, it touches the fence.
3. Shoot the Power Box.

If your timing is right, you will earn 55 points for roasting the chicken.  If your timing is off, you only get the 5 points for shooting the Power Box.

(Thanks to Gary G. Armfield for contributing to this tip)

Strange Cattle Experiments
Throughout the game, one of the Alien Moorhuhns seems to be using its strange device to change the spots on the cow to various patterns.  If you shooting this intruder before he transforms the cow, you will earn the usual
5 points. 

However, if you wait to shoot the chicken until after it has transformed the cow, you will lose 10 points.

Upgraded Ammunition
Once you have obtained the upgradded ammunition from The Therapist, you don't have to be very accurate with your shots.   If you are shooting a chicken (even one in a flying saucer) that is close to another one, the shot will sometimes kill them both! 

(Thanks to Ciocan Alexandru for contributing to this tip)

Bonus Level
If you reach 800 points, you activate the game's Bonus Level.  In it, it seems that two or three chickens are trying to repair a crashed flying saucer while other Alien Moorhuhns assist them by throwing them UFO parts. There is an indicator in the lower right corner of the screen, and the object of this bonus level is to shoot the parts thrown by the intruders before they can repair it.

Bonus Level Scoring

Chickens beside flying saucer 10 points
Helper chickens 15 points

(Thanks to Ciocan Alexandru and Corey Hildebrandt 
for contributing to this tip)

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Moorhuhn Retro
On the left side of the control console on the game's main menu is a yellow panel.  Once you have scored 600 points in the game, this panel will open, revealing a 
red button.  If you click this button, it will cause a virus infection and an image of the old Amiga boot screen will appear.  Click on it and then you can play a “1984” version of Moorhuhn.

(Thanks to Corey Hildebrandt for contributing to this tip)

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